Pandora – It’s Full of Stars (scene demo)

Hi all
just ported a new production from demoscene, directly from demogroup Traction here is “It’s Full of Stars” 64K demo released at Ifparty’06 where it ranked 2nd.

Download Pandora release here.


Preacher – visuals
Grip – audio
ryg/fr – packer (kkrunchy)
FireLight – player (tinyfmod)
Napsa – additional design
Waffle – SDL port (thanks!)

Pandora port running thanks to the wonderfull gl4es library by ptitSeb.
Sources included in PND.

More info about this demo and download of other formats are available.

Pandora – Nano (scene demo)

Kakiarts present “NANO” at EVOKE 2006, the first demo for the Apple iPod nano 1G
code, additional graphics – KeyJ
design, graphics – gabi
music – dq

This demo is available for iPod nano, PC/Linux, PC/Win32, GP2X and now Pandora.

Sources included in PND.

for more info on the original release

or if you want to visit the page of the programmer

Some pandora shots :

Download from the repo.

Pandora – Dr. Fungi (scene demo)

Fit presents: Dr.Fungi

A quick funk production for’s iQuest 2002 compo. Haxored together
in less than 60 hours. Originally for Mac OS X, versions for Windoze and Linux
plus the source released afterwards.

cde: Marq
gfx: Man
mzx: Roz

Pandora port is running thanks to glshim by ptitSeb (using one of the latest Git
revision). I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825
mhz on my CC) otherwise is really slow on some heavy scenes.

Sources included in PND.

For more info on original release go to Pouet page

or visit the demogroup webpage:

Now some Pandora shots:

Pandora release is here at repo.

Pandora – Organica (scene intro)

Organica is a 4k intro that was presented at Assembly 2007 by Faemiyah demogroup.


– music

– interference effect base
– orbit fractals

– everything else

The intro is licensed for anyone to use for any purpose. Specifically, under
BSD licence. Details here:

Compo version is programmed to work in FreeBSD. The intro is portable, but the
other versions might not be anywhere near 4 kilobytes.

Pandora port is running thanks to glshim by ptitSeb (using the latest Git revision).
I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825 mhz on my CC)
otherwise tends to frameskip.

Sources included in PND.

For more on original release go to Pouet

Other release and the original sources of this production are available at

Some shots of Pandora version

Pandora release is here at repo

Pandora – Origami (scene intro)

Another port of a demo/intro, this time is Origami by Faemiyah demo group. Here the credits from Readme.

Origami – Entry for 64k introcompo at Assembly 2005 by Faemiyah

Graphics code and intro structure: Trilkk (Tatu Kilappa)
Software synthesizer and music: Juippi (Juho Heikkinen)
Folding effect, fractal code and misc: Warma (Vantte Kilappa)

Pandora port is running thanks to glshim library by ptitSeb (using the latest Git revision).

I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825 mhz on my CC) otherwise is slower on some heavy scenes.

BEWARE!! at start the demo made some intensive pre-calculations that need, on Pandora, around 5 minutes to complete, where on a x86 PC takes around only 1 minute. Please be patient and …. wait.

Sources included in PND.

Some shots of Pandora version:

Some infos on Pouet about the original release

Web page of the Faemiyah demo group

Pandora – Leeko (scene demo)

Another scene demo ported to Pandora. This is a production of Fit group and is called Leeko. First presented at Assembly’03 on 64K section competition. Some words extracted from original Readme.

Programming and graphical outfit : Marq McFit
Musical composition : Roz O’Fit

For fine-tuning purposes we welcome you to use the following
arguments: -a (do not set nvidia antialias), -w (windowed operation
mode), X Y (resolution, for example 1024 768)

We deeply regret the outrageous computational requirement of this
publication. However, at the time being we would not recommend
executing the program with any lesser computer than a P3/G4/R12000
level machine equipped with GF2/Radeon level graphical adapter and
160 megasyllables of Random Access Memory.

Originally created for the gratis Unix-like Linux operating system,
but further versions and the source code can be obtained from our
web site:

Pandora port is running thanks to glshim by ptitSeb (using one of the latest Git revisions).
I advice you to clock your Pandora at a minimum of 800Mhz (tested at 825Mhz on my CC) otherwise is slower on some heavy scenes.
Sources are included inside PND.

Some links to check about this demo:
Pouet page
YouTube video of the PC version
Other ports and the original sources of this production are available at

Download from Pandora Repo

Pandora – Nean der taler (scene intro)

Another port of a piece of art: Nean der taler coded in collaboration from Bypass and NonAlienNature-5, and presented at ‘The party’ 2000 into PC 64k intro section where it ranked 2nd.

From the readme:

Code : Macaw/Non Alien Nature 5
Music : Prat/Bypass
Unix port : Marq/Fit

this intro is using X11 and OpenGL, libmikmod and GLUT library. The source is totally free to use and modify, so no license hassle.

Pandora port is based on the work by Marq/Fit (that ported this intro to linux) and running thanks to glshim.
Is a bit slower on some heavy scenes, plus if you run multiple times tend to freeze.
On my CC Pandora sometime freeze the video (but not the music) and some other times run regularly…i don’t know why…maybe it’s the SGX driver.

Sources included in PND.

Some links to check
Link to Pouet page about it where also a link to a youtube video

here where i take the sources

Since this intro doesn’t have and end …. to exit press ESC (Fn+q)

Download from Pandora repo

Pandora – Micery (scene demo)

This time i ported another demo. Is name is Micery and was produced by Fit and Bandwagon for the Altparty’04 event.
NF/Bandwagon : 3D code, steering algorithms, music
Marq/Fit : wavefront loader, soft synth, models

Created on Linux and Mac OS X using free tools such as GCC, gmake, FTE, RCS and Wings 3D. Thanks to the authors of these wonderful programs. We let SDL take care of the platform-specific details such as screen and sound handling.

Be sure to check out the following links to find other ports and the
full source :

Thanx to Wolf_

Pandora version run @ 800×480 Fullscreen thanks to GLshim lib (using latest revision by ptitSeb).
Sources are included in PND.

Since this demo doesn’t have and end…to exit press ESC (Fn+q)

Shots :

download from repo.

Pandora – Amoeba (by excess) scene demo

From Amiga times i was always fascinated watching demos that came from the demoscene. So when I discovered the sources of this demo I thought it would be great if i could run on Pandora.
This demo called Amoeba coded by excess group, was designed for PC x86, but fortunately the programmer/s have built also a version for Linux, so a port was relatively easy.
It was released at ‘underscore 2002’ and resulted at first place.
The slightly modified sources (by me) are inside the pnd for the curious.
When you run, it show a dialog to choose some options, but on Pandora only a fixed 800×480 16bit resolution is available, it could run at other resolution (tested with 640×480) but only windowed, and if you run from terminal.
This is another port that use the glshim wrapper by Lunixbochs& ptitSeb.

Download as usual from the repo.

Pandora – Mandelbrot Sample


i was playing with Lazarus and FPC (FreePascal) and found an interesting Mandelbrot program made with this tools.

It’s from

this guy have a site (german only ūüôĀ ) full of beautyfull examples and nice games (not all are open source…as i understand) him a visit if interested.

Now i started recompiling this nice and fast Mandelbrot program, and have adapted the GUI for Pandora resolution and other minor thing. The program is available, at author webpage, for Windows and Linux (if you compile it) in the x86 architecture, and compile fine for another architecture (like ARM that are inside Pandora) but shortly i discovered the impossibility of sharing the files (.mdl) between the 2 architecture, caused by the differences on how they calculate numbers using “extended double-precision” on x86 (up to 80-bit) while ARM only supports conventional double-precision (64 bit). I was lost on this…but after a while, the author came to me with a brilliant solution, so now we can share the .mdl files between the PC and Pandora without problems.

So enjoy this nice program..and download from the usual repo….here is some shots of pandora version:

There is also a little editor that could be used to create some nice colors combination to apply to images.
Of course you could save image (in BMP format).

The complete and updated sources are inside the pnd…so if you want you could recompile it for another ARM board like a Pi.

Qualche tempo fà stavo sperimentando con Lazarus e FPC (FreePascal) e ho trovato questo bel programma che esplora il frattale (o insieme) di Mandelbrot.
L’ho trovato qui su questo sito, che vi consiglio di andare a visitare, dove l’autore ha inoltre una estesa collezione di altri interessantissimi programmi e giochi (anche se non tutti sono muniti di sorgente), tutti freeware/postcardware.
L’unica pecca √® che √® solo in lungua tedesca, ma c’√® comunque la possibilit√† di tradurre le pagine con il traduttore di Google (anche se il risultato spesso √® incomprensibile).
A questo punto scaricati i file con il sorgente, ho ricompilato il tutto e funzionava alla grande, solo poco dopo mi sono accorto che i file .mdl creati dall’autore (quelli con le coordinate necessarie per ricostruire il frattale) non potevo utilizzarli/scambiarli con la mia versione compilata per Pandora.
Andando a controllare il sorgente e poi cercando in rete, ho visto che per effettuare i calcoli si usava una precisione molto alta (cos√¨ da avere maggiore accuratezza di particolari), utilizzando il tipo “Extended” che nei processori x86 ha una lunghezza di bit (80) diversa da quella utilizzata nei processori ARM (64 bit).
A questo punto per le mie (scarse) capacit√† era impossibile trovare una soluzione, cos√¨ ho scritto all’autore, che nel giro di qualche tempo, ha travato una brillante soluzione al problema, e dunque ora si pu√≤ partire ad esplorare una frattale su un PC con processore x86, salvare il file quando abbiamo trovato qualcosa di interessante, e successivamente caricarlo su Pandora e continuare l’esplorazione, e viceversa.
Le immagini le trovate qui sopra ed anche il link per scaricare dal repo di Pandora.
Tra le funzioni del programma c’√® naturalmente, la possibilit√† di salvare l’immagine del frattale che si st√† esplorando, nel formato bitmap (BMP).
Aggiungo solo che nel pacchetto c’e anche un programma esterno con cui si possono creare combinazioni di colori da applicare al frattale.
Inoltre i sorgenti completi della versione Pandora sono integrati nel PND scaricabile dal link sopra, così che se qualcuno volesse, si potrebbe ricompilare per altre macchine con cpu ARM (tipo la Raspberry PI/PI2).

Divertitevi ad esplorare!!