My new port for Pandora is a shump/bullet hell stile game created by Arturs Grebstelis and called Shmupacabra.
The game is programmed using C/SDL+OpenGL and lua library, and on Pandora is running thanks the great Lunixbochs GLshim library a lib that automatically translate (almost all) OpenGL calls to OpenGLES 1.x
I considered this a beta release as sometimes (when there are many bullets on screen) the frame rate visibly drop down (tested only on my CC 256MB RAM Pandora), and ill try to study the code to obtain more speed.
Some Pandora shots:
Download at Repo
If you have comments or suggestion could write here or on Pandora forum at this thread: