Pandora – Jooleem

Jooleem is a simple yet extremely addictive puzzle game. There is only one
rule: click on four marbles of the same color that form a rectangle. Time is
constantly running out, but you can earn time (and points) by forming
rectangles. The larger the rectangle, the more time and points are won.
Jooleem is free and open source software.

main

== Controls ==
Left click – Selects a marble. Selecting an already selected marble deselects it.
Right click – Deselects the currently selected marbles.
On Pandora you can play with the stylus.
P – Pauses the game.
H – Hint.
F12 – Takes a screenshot. The file can be found in the “appdata/jooleem” folder.
Esc – Quits the game.

== Tips ==
* When stuck, click the hint button. But beware – you will pay a time penalty.
* Fill up the time bar to advance to the next level. The higher the level, the
more points you get per marble.
* The higher the level, the tougher the game. You earn less and less time per
marble as the game progresses.

== License ==
Jooleem is free and open source software. The code is released under the GNU
General Public License. The full license can be found in GPL.txt in the game’s
folder.
All of the game’s assets (music, sound effects, images) are original and
released under a Creative Commons deed.
The relevant deed can by found at http://creativecommons.org/licenses/by-nc/2.5/.

== Credits ==
Project lead, code and graphics: Chai Braudo (braudo@users.sourceforge.net)
Music: Ryan Reilly (http://www.allacrost.org/)
Sound design: Dale North (http://www.dalenorth.com/northmedia)
Linux port: Jani Huhtanen
Beta testing: Iddo Braudo, Uri Grupel, Shany Tcshernichov and Ma’ayan Zigdon
The game was inspired by Nick Kouvaris’ ZNAX
(http://www.freestuff.gr/lightforce/znax.php)

Sources included in PND.

Pandora release is here at repo.

Links for more info about the game:
http://jooleem.sourceforge.net/

Pandora – Atomiks

Just uploaded Atomiks, a logic game remake of Atomix, a classic puzzle game created by Softtouch and RoSt released in 1990 by the Thalion Software company. Atomiks is free software, and shares no code with the original Atomix game.

game

info

Keys
—-

The keys used in the game:

* DPAD move cursor
* B Button to grab/release the objects

* `Esc` quit

Sources included in PND.

Download Pandora release here.

Links for more info about the game:
http://atomiks.sourceforge.net/

*** License ***

The Atomiks engine is released under the GNU/GPL license, altough this license does NOT apply to level design and graphics used by Atomiks, since these remain the intellectual property of their authors, Softtouch and RoSt.
Therefore you CAN’T reuse any of the level design or graphic elements, unless you get written permission from Atomix’s copyright holders.

Atomiks has been created by Mateusz Viste, who has been explicitely authorized to reuse graphical and design elements from the original game by Atomix’s copyright holders for the sole purpose of creating Atomiks.

Pandora – Gravazoid

I open this year 2017 with a new port for pandora that came (again) from the demoscene, but this time is a game.
So here is Gravazoid a twisted arkanoid clone in curved spacetime by Jesper “llbit” Öqvist and Linus “lft” Åkesson released at Revision party 2013 where it ranked 2nd.

main

keys used in the game:

* `Q` quit
* DPAD or Mouse move left or right
* `H` move left
* `L` move right
* `Space` release ball

* `G` toggle glow (don’t use! on Pandora don’t work)

Pandora port running using gl4es by ptitSeb. Sources included in PND.

Programmed by Jesper “llbit” Öqvist and Linus “lft” Åkesson see the respective web pages for more info about it:
http://www.linusakesson.net/games/gravazoid/index.php
http://llbit.se/?p=1726

or look at the Pouet page:
http://www.pouet.net/prod.php?which=61300

and finally the original source code of the game on Github:
https://github.com/llbit/gravazoid

Pandora release is downloadable here from the Repo

Comment here or at Pandora/Pyra forum at this thread:
https://pyra-handheld.com/boards/threads/gravazoid.79391/

Thanks

Pandora – Nano (scene demo)

Kakiarts present “NANO” at EVOKE 2006, the first demo for the Apple iPod nano 1G
CREDITS
——-
code, additional graphics – KeyJ
design, graphics – gabi
music – dq

This demo is available for iPod nano, PC/Linux, PC/Win32, GP2X and now Pandora.

Sources included in PND.

for more info on the original release
http://www.pouet.net/prod.php?which=25857

or if you want to visit the page of the programmer
http://keyj.emphy.de/projects/demoscene/

Some pandora shots :

Download from the repo.

Pandora – Flash Flood (game)

Just ported this little game.
Flash Flood, V1.0
More info taken from the readme.
————————————————————–
Created for the SpeedHack 2002 Competition by Matthew Leverton.
http://www.matthewleverton.com/games/flashflood/
https://www.allegro.cc/depot/FlashFlood

Flash Flood is an old C64 game that I remember playing years ago…

I decided to keep in the spirit of retro when doing it.

Features:

* continuous music audio
* unlimited hours of gameplay
* Retro 2D graphics
* Lightning effects
* Force Feedback
* Demo CPU Mode
* Instant Reply
* Much, Much, More!

Imagine a nice rainstorm on a summer evening. You are at home
enjoying yourself, playing with your transformers. Nothing
could be more peaceful. Until the phone rings… and it’s your
mommy.

Her roof is leaking and you need to help her out. Of course,
you’re more than willing. Can you save the day, and prevent
the house from flooding?

Just catch the rain drops in your bucket. If you bucket gets
full you need to drop it off at the sink.

—————————————————————

Key used on Pandora:
DPAD = move
Main Button = B
Secondary Button = Y

Joysticks are also supported.
Even with force feedback!(Not enabled/tested on Pandora)

Main Button makes your guy run fast.
Secondary Button exit the game. (Be Careful!)

ESC quits

During the title screen, you have the following options:

F1: Switch between keyboard / joypad
F2: Replay the last game.

F11: Switch between fullscreen / windowed
F12: Switch between different graphics mode

Source included in PND.

Some shot of Pandora version:

Download from the repo

Pandora – Dr. Fungi (scene demo)

Fit presents: Dr.Fungi

A quick funk production for macscene.org’s iQuest 2002 compo. Haxored together
in less than 60 hours. Originally for Mac OS X, versions for Windoze and Linux
plus the source released afterwards.

cde: Marq
Ren/Halcyon
gfx: Man
mzx: Roz

Pandora port is running thanks to glshim by ptitSeb (using one of the latest Git
revision). I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825
mhz on my CC) otherwise is really slow on some heavy scenes.

Sources included in PND.

For more info on original release go to Pouet page
http://www.pouet.net/prod.php?which=8966

or visit the demogroup webpage: http://www.kameli.net/fit/

Now some Pandora shots:

Pandora release is here at repo.

Pandora – Organica (scene intro)

Organica is a 4k intro that was presented at Assembly 2007 by Faemiyah demogroup.

Credits

Juippi:
– music

Warma:
– interference effect base
– orbit fractals

Trilkk:
– everything else

The intro is licensed for anyone to use for any purpose. Specifically, under
BSD licence. Details here: http://eu.conecta.it/paper/BSD_licence.html

Compo version is programmed to work in FreeBSD. The intro is portable, but the
other versions might not be anywhere near 4 kilobytes.

Pandora port is running thanks to glshim by ptitSeb (using the latest Git revision).
I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825 mhz on my CC)
otherwise tends to frameskip.

Sources included in PND.

For more on original release go to Pouet
http://www.pouet.net/prod.php?which=31532

Other release and the original sources of this production are available at
https://github.com/faemiyah/faemiyah-demoscene

Some shots of Pandora version

Pandora release is here at repo

Pandora – Origami (scene intro)

Another port of a demo/intro, this time is Origami by Faemiyah demo group. Here the credits from Readme.

Origami – Entry for 64k introcompo at Assembly 2005 by Faemiyah

Graphics code and intro structure: Trilkk (Tatu Kilappa)
Software synthesizer and music: Juippi (Juho Heikkinen)
Folding effect, fractal code and misc: Warma (Vantte Kilappa)

Pandora port is running thanks to glshim library by ptitSeb (using the latest Git revision).

I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825 mhz on my CC) otherwise is slower on some heavy scenes.

BEWARE!! at start the demo made some intensive pre-calculations that need, on Pandora, around 5 minutes to complete, where on a x86 PC takes around only 1 minute. Please be patient and …. wait.

Sources included in PND.

Some shots of Pandora version:

Some infos on Pouet about the original release http://www.pouet.net/prod.php?which=18347

Web page of the Faemiyah demo group http://faemiyah.fi/index/

Pandora – Leeko (scene demo)

Another scene demo ported to Pandora. This is a production of Fit group and is called Leeko. First presented at Assembly’03 on 64K section competition. Some words extracted from original Readme.

Programming and graphical outfit : Marq McFit
Musical composition : Roz O’Fit

For fine-tuning purposes we welcome you to use the following
arguments: -a (do not set nvidia antialias), -w (windowed operation
mode), X Y (resolution, for example 1024 768)

We deeply regret the outrageous computational requirement of this
publication. However, at the time being we would not recommend
executing the program with any lesser computer than a P3/G4/R12000
level machine equipped with GF2/Radeon level graphical adapter and
160 megasyllables of Random Access Memory.

Originally created for the gratis Unix-like Linux operating system,
but further versions and the source code can be obtained from our
web site: http://www.kameli.net/fit/

Pandora port is running thanks to glshim by ptitSeb (using one of the latest Git revisions).
I advice you to clock your Pandora at a minimum of 800Mhz (tested at 825Mhz on my CC) otherwise is slower on some heavy scenes.
Sources are included inside PND.

Some links to check about this demo:
Pouet page http://www.pouet.net/prod.php?which=10576
YouTube video of the PC version https://www.youtube.com/watch?v=VmULmfsi9q8
Other ports and the original sources of this production are available at http://ftp.kameli.net/pub/fit/leeko

Download from Pandora Repo

Pandora – Nean der taler (scene intro)

Another port of a piece of art: Nean der taler coded in collaboration from Bypass and NonAlienNature-5, and presented at ‘The party’ 2000 into PC 64k intro section where it ranked 2nd.

From the readme:

Code : Macaw/Non Alien Nature 5
Music : Prat/Bypass
Unix port : Marq/Fit

this intro is using X11 and OpenGL, libmikmod and GLUT library. The source is totally free to use and modify, so no license hassle.

Pandora port is based on the work by Marq/Fit (that ported this intro to linux) and running thanks to glshim.
Is a bit slower on some heavy scenes, plus if you run multiple times tend to freeze.
On my CC Pandora sometime freeze the video (but not the music) and some other times run regularly…i don’t know why…maybe it’s the SGX driver.

Sources included in PND.

Some links to check
Link to Pouet page about it where also a link to a youtube video

here where i take the sources http://ftp.kameli.net/pub/fit/ports/neandertaler.tar.gz

Since this intro doesn’t have and end …. to exit press ESC (Fn+q)

Download from Pandora repo